#ifndef GUARD_DATA_BARD_MUSIC_GREETINGS_H
#define GUARD_DATA_BARD_MUSIC_GREETINGS_H

#if ENGLISH
const struct BardSound gBardSounds_Greetings[][6] = {
    { // THANKS
        {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // YES
        {0x0B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HERE GOES
        {0x30}, {0x18}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HERE I COME
        {0x30}, {0x12}, {0x17}, {0x33}, {0xFF}, {0xFF}
    }, { // HERE IT IS
        {0x30}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // YEAH
        {0x02}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WELCOME
        {0x09}, {0x17}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // OI
        {0x1E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HOW DO
        {0x21}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CONGRATS
        {0x2C}, {0x02}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GIVE ME
        {0x11}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SORRY
        {0x1B}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // APOLOGIZE
        {0x2C}, {0x06}, {0x17}, {0x12}, {0x33}, {0xFF}
    }, { // FORGIVE
        {0x1A}, {0x10}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEY, THERE
        {0x04}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HELLO
        {0x09}, {0x18}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GOOD-BYE
        {0x26}, {0x14}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // THANK YOU
        {0x03}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // I'VE ARRIVED
        {0x12}, {0x06}, {0x12}, {0x33}, {0xFF}, {0xFF}
    }, { // PARDON
        {0x1D}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // EXCUSE
        {0x09}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SEE YA
        {0x0E}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // EXCUSE ME
        {0x0B}, {0x28}, {0x0D}, {0xFF}, {0xFF}, {0xFF}
    }, { // WELL, THEN
        {0x09}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GO AHEAD
        {0x1A}, {0x2C}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // APPRECIATE
        {0x00}, {0x0C}, {0x0E}, {0x05}, {0xFF}, {0xFF}
    }, { // HEY?
        {0x04}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WHAT'S UP?
        {0x2C}, {0x2B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HUH?
        {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // NO
        {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HI
        {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // YEAH, YEAH
        {0x0A}, {0x0A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BYE-BYE
        {0x14}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // MEET YOU
        {0x0E}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEY
        {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SMELL
        {0x0D}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LISTENING
        {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // HOO-HAH
        {0x27}, {0x01}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // YAHOO
        {0x00}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // YO
        {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // COME OVER
        {0x2C}, {0x18}, {0x32}, {0xFF}, {0xFF}, {0xFF}
    }, { // COUNT ON
        {0x23}, {0x17}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }
};
#elif GERMAN
const struct BardSound gBardSounds_Greetings[][6] = {
    { // THANKS
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // YES
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HERE GOES
        {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HERE I COME
        {0x11}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // HERE IT IS
        {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // YEAH
        {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WELCOME
        {0x11}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // OI
        {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HOW DO
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // CONGRATS
        {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GIVE ME
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SORRY
        {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // APOLOGIZE
        {0x0B}, {0x0B}, {0x11}, {0x29}, {0xFF}, {0xFF}
    }, { // FORGIVE
        {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEY, THERE
        {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HELLO
        {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GOOD-BYE
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // THANK YOU
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // I'VE ARRIVED
        {0x11}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // PARDON
        {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // EXCUSE
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SEE YA
        {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // EXCUSE ME
        {0x0B}, {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // WELL, THEN
        {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GO AHEAD
        {0x0B}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
    }, { // APPRECIATE
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEY?
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WHAT'S UP?
        {0x02}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
    }, { // HUH?
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // NO
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HI
        {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // YEAH, YEAH
        {0x0B}, {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF}
    }, { // BYE-BYE
        {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // MEET YOU
        {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEY
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SMELL
        {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // LISTENING
        {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HOO-HAH
        {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // YAHOO
        {0x29}, {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // YO
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // COME OVER
        {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // COUNT ON
        {0x0B}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF}
    }
};
#endif // ENGLISH/GERMAN

#endif // GUARD_DATA_BARD_MUSIC_GREETINGS_H
